Personal Projects and Mucking Around

© Luke Wallin 2005-2017

Javascript 3D Engine

This is not actually particularly useful, but I found it fun to write. Lots of code ported straight from my Java raytracer meant it didn't take long to build.

It supports multiple (dynamic!) light sources, and currently has two build-in shapes: cubes and spheres.

I might look into WebGL if I decide I want a useful 3D engine in JavaScript.